using System;

namespace IQIGame.Onigao.GamePlay
{
    [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct, Inherited = false)]
    public sealed class SerializableGroupAttribute : Attribute
    {
        public SerializableGroup group { get; private set; }

        public SerializableGroupAttribute(SerializableGroup group)
        {
            this.group = group;
        }
    }
}
